BANNER ADAppLovin MAX · e306d1dc8bcd786d

Game over

A brick crossed the game-over line.

Stage 0

Continue is offered once per run (PopupContinue). The coin bonus mirrors PopupResult.GetCoinFromAd. Daily allows one attempt.

Pick a run buff

One buff for this run.

Endless runs and Adventure levels. One free reroll, then 5 coins or one rewarded ad. See docs/run-buffs.md.

Shop

Purchases are simulated: a fake receipt goes through a mock ValidatePurchase and logs first_buy on the first one.
Tuvlow Inc · R&D Lab

Prototype vault

0
Pity0/20
Shards0/10
Tickets0free runs

Each run builds one ball: common 59%, rare 24%, legendary 18% (half of those the featured ball). Grades D 50% · C 25% · B 15% · A 8% · S 2%.

Collection

0 shards

Your next shot, ball by ball. Each slot dresses the balls it claims.

Launch order11-ball shot

When two slots claim the same ball, the higher slot wins.

Settings

Preview event (prototype only):
About · Privacy policy · Terms of sale · Contact Reduced motion cycles auto → on → off. Reset asks twice and wipes the local save (UserTable, BrickTable, CharacterTable, NoAdsTable and PlayerPrefs equivalents).

Season pass

Points come from missions, level stars, dailies, bosses and runs. The free track pays coins and tickets; premium adds skins and themes. Seasons follow the event calendar, four weeks otherwise.

Daily

Weekly

Daily missions pay coins and reset at midnight. Weekly missions pay gamble tickets; a ticket is one free kick of the machine.
Adventure · World 1

Neon City

★ 0 / 60
0 of 20 cleared

Play

Levels and puzzles are seeded by number so every player gets the same board. Daily is seeded by the date, one attempt. About · Privacy policy · Terms of sale · Contact

Neon is the default. Seasonal themes rotate through the year.

Each theme re-skins bricks, items, HUD and menus. Mechanics and skins are unchanged.

Simulated adtap creative = ad_click
3

Systems

stage → row roll → bricks & items → balls hit bricks (skin perks) → coins → gamble / shop → skins → perks. Ads feed coins, continues, help line and skin trials; every step logs an analytics event.

Stage → generation

Balls & damage

Economy (this run)

Skin

Ads (AppLovin MAX, simulated)

Play Games & persistence

Debug


  

Analytics events (Firebase + AppsFlyer mirror)